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你和你的moveP公关ocessors
#2
This isn't really a bug.

We had some issues with the UR where if you use a blending greater than 40% of the distance between 2 points, it would create some very weird behavior.
So we added a filter.

As I can see the filter is more of a boolean gate, like blending or no blending.

The quick solution would be to reduce the blending value used in RDK.

Otherwise, I can see if we can improve the post-processor to use a bit more finesse in our filtering.

Jeremy
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Messages In This Thread
你和你的moveP公关ocessors - byGreenGuy- 06-16-2021, 12:26 PM
RE: UR and UR moveP post processors - byJeremy- 06-16-2021, 01:33 PM
RE: UR and UR moveP post processors - byJeremy- 06-16-2021, 04:21 PM
RE: UR and UR moveP post processors - byGreenGuy- 06-17-2021, 07:41 AM
RE: UR and UR moveP post processors - byGreenGuy- 06-28-2021, 10:10 PM
RE: UR and UR moveP post processors - byaudreyv- 04-07-2022, 08:41 PM
RE: UR and UR moveP post processors - byJeremy- 04-08-2022, 08:50 PM
RE: UR and UR moveP post processors - byaudreyv- 04-11-2022, 05:36 PM



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