Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5

Fastest way to detect collisions

#3
Hi Albert,

Thanks for the rapid response.

I am now using MoveL_Test as you have recommended. However, it now takes even longer (around 7 seconds per linear move, which is unacceptable).

I have also tried setting the step to 10 mm rather than 4 mm, but that didn't change the time per cycle.

Any other ideas?

Thanks,
David


Messages In This Thread
RE: Fastest way to detect collisions - byAlbert- 07-31-2019,06:53 PM
RE: Fastest way to detect collisions - bydavidmurray- 07-31-2019,07:07 PM
RE: Fastest way to detect collisions - byAlbert- 08-01-2019, 12:04 AM



Users browsing this thread:
1 Guest(s)