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VSCode renaming scripts & others

#1
Hi,

I have started using RoboDK two days ago, interesting and handy.

Remarks:

1- While using VSCode as a python editor, opening a script may cause a renaming of the script. Script Move.py for example will be renamed to Move_1.py if the editor is closed and reopened. Move_2.py the second time etc. This may become an issue when the played script (via RoboDK buttons) and the modified script are no longer the same.

2- I didn't find an out-of-the-shelve and simple way to stop and reset the whole simulation in once.

3- Once an item is moved in the scene from pose A to pose B, the Undo action moves back the item from pose B to pose A gradually. Maybe this is a wanted feature, but i think it is not that handy, that's subjective :).

4- In the Python API side, we can load an item by name using RDK.item(name,...). If the specified name is not found, RDK links an other item with a close name to the one provided or links the first item if a random name is provided. I think this is error prune for development and showing an error of unfound item may be more handy, less sophisticated but more handy :). That's also a subjective point of vue.

5-Stop and resume button do not stop conveyors, but this is a known issue i think.

Thanks!


Messages In This Thread
VSCode renaming scripts & others - bymzacri- 07-08-2022, 08:59 AM
RE: VSCode renaming scripts & others - bySam- 07-08-2022, 11:52 AM
RE: VSCode renaming scripts & others - bymzacri- 07-21-2022, 03:43 PM



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