Smoothing or Continuous Move- Printable Version +- RoboDK Forum (//www.sinclairbody.com/forum) +-- Forum: RoboDK (EN) (//www.sinclairbody.com/forum/Forum-RoboDK-EN) + - - -论坛:一般问题bout RoboDK (//www.sinclairbody.com/forum/Forum-General-questions-about-RoboDK) +--- Thread: Smoothing or Continuous Move (/Thread-Smoothing-or-Continuous-Move) |
Smoothing or Continuous Move-MLG-06-02-2017 Hello All. I created a simple pick-and-place simulation and would like to use a continuous move through the waypoint between Pick and Place locations. Can someone tell me how to do a smooth, continuous move through the intermediate point? I thought the Smooth (Rounding) instruction would give me that, but it doesn't appear to have any effect. -Leland RE: Smoothing or Continuous Move-RoboDK-10-28-2017 RoboDK's rounding instruction has no visual effect in the simulation because each robot controller handles this rounding effect in a different way (controller dependent). This value is mostly meant to avoid jerky movements and helps having a smoother path (speed as constant as possible). The real rounding value mostly depends on the speed (except for certain controllers). This value modifies a different variable on each robot controller:
1:J P[1] 50% CNT10 ; 2:L P[2] R[10]mm/sec CNT10 ; This value is seen as a percentage and has no units, but higher speeds may turn into a larger rounding value. On the other hand, if you have a KUKA KRC2 or KRC4 robot the same instruction will generate: $ADVANCE = 5 $APO.CPTP = 10.000 $APO.CDIS = 10.000 |