Hello RoboDK Community,
目前我从事一个项目和我来一个cross a bit of a roadblock. I'm trying to create jogging functionality using the API, but I'm finding it a bit tricky.
What I'm aiming for are two main functions:
I've tried creating a list of waypoints and adding a program with some rounding to create this effect, but unfortunately, this approach proved to be slower than necessary for my use case.
One workaround I've found helpful for the MoveTcp function was to calculate the furthest reachable point along a line in a particular direction, achieved by iterating and using SolveIK to ensure a non-null return. While this method seems to work well for MoveTcp, it doesn't guarantee the movement direction for RotateTcp due to the inherent rotational aspect.
我真正y appreciate it if anyone could provide some advice or point me towards any resources that could help me overcome this hurdle. I'm sure I'm not the first person to encounter this, and any suggestions would be welcome.
目前我从事一个项目和我来一个cross a bit of a roadblock. I'm trying to create jogging functionality using the API, but I'm finding it a bit tricky.
What I'm aiming for are two main functions:
- MoveTcp(Direction, velocity, reference_frame, acceleration)RotateTcp(Direction, velocity, acceleration, reference_frame)
I've tried creating a list of waypoints and adding a program with some rounding to create this effect, but unfortunately, this approach proved to be slower than necessary for my use case.
One workaround I've found helpful for the MoveTcp function was to calculate the furthest reachable point along a line in a particular direction, achieved by iterating and using SolveIK to ensure a non-null return. While this method seems to work well for MoveTcp, it doesn't guarantee the movement direction for RotateTcp due to the inherent rotational aspect.
我真正y appreciate it if anyone could provide some advice or point me towards any resources that could help me overcome this hurdle. I'm sure I'm not the first person to encounter this, and any suggestions would be welcome.